

For example, early concepts of the Grunt and Brute show that the former was initially meant to be a clothed, warped old man, while the latter was meant to be a massive hulking beast resembling a cancerous growth. This folder contains a plethora of development footage, development information, and cut content, as well as early concepts that didn't make it into the final game. Amnesia is a one-off British crime drama television mini-series broadcast on ITV1 in March 2004, starring John Hannah as the protagonist, D.S.
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Was likely not used because it either would have made the game too easy wouldn't have been terribly useful, since sanity is passively replenished whenever you solve a puzzle the devs thought it didn't fit the setting, as drugs for treating mental illness were extremely primitive and largely ineffective in the Victorian era or didn't want to trivialise it by having a potion that can just make people more sane with the click of a button. It isn't used anywhere in the main game, but is still fully functional and can be placed into maps via the level editor. The "Sanity Potion", which restores the player's sanity by one level, similar to how Laudanum restores health.Dummied Out: Apparently, the character of Daniel's sister Hazel (though occasional references to her are still present in the above mentioned developer's commentary and in some late-game Loading Screen notes).Also counts as Significant Double Casting. A gleeful and sadistic psychopath, Justine feels alive upon testing her humanity and will imprison any survivors to torture and kill later. Acting for Two: In Justine, Emily Corkery voices Justine and provides the grunts for the girl, when the game doesn't reuse Daniel's old sound effects. Fridge Brilliance: In games like Amnesia: The Dark Descent, the player is stranded in one specific location, like a building.
